Final Fantasy XIV to Restructure Content Hierarchy with Patch 7.35
- ⚡Xe⚡
- 5 days ago
- 2 min read

Naoki Yoshida discussed upcoming changes to the game’s content structure during a recent interview with JPGames during the Gamescom 2025 in Cologne. Yoshida emphasized that the game, as a live service title, continuously adapts based on player feedback.
“Firstly, Final Fantasy XIV is a Live Service title. It is always the case that we constantly look at player feedback and we improvise based on what we see.”
Yoshida explained that the current content hierarchy, which has been in place since A Realm Reborn through Patch 7.2, no longer fully aligns with player preferences. He stated that the development team now plans to implement major changes to both the hierarchy and overall game design.
“I started to feel recently particularly that the way that things are structured in Final Fantasy XIV no longer matches the players‘ preferences… we need to incorporate a major change in the content hierarchy and also the game’s design, and this is limited not just to expansions, but to the overall development of Final Fantasy XIV.”

Patch 7.35 will introduce new content titled Pilgrim’s Traverse, representing the first step in this updated approach. Yoshida encouraged players to explore the content and provide feedback on its design and enjoyment
“For the first step in that direction, we will be releasing new content patch 7.35, so I’d really appreciate it if players could take the opportunity to play that content, and I’d love to hear their feedback. It would be great to hear whether they thought it was fun or not, or whether they have any specific feedback about things they want changed. This new content that will be coming in the patch is called Pilgrim’s Traverse, so I’d really love if players do check it out and let me know their thoughts.”
The development philosophy involves creating content that can be enjoyed by a broad spectrum of players rather than targeting only hardcore, mid-core, or casual groups individually. Yoshida illustrated this approach using an analogy with different types of sweets representing each content type.
“What we’re trying to do now is to change the design so that we have content which can be enjoyed by everyone.”
The team will continue to produce specialized content for both hardcore and casual players, but mid-core content is being adjusted to appeal to all player groups. Yoshida noted that achieving this unified design requires changes to both workflow and development processes.
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-⚡Xe⚡
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