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Hamaguchi Confirms FFVII Remake Part 3 Subtitle Decided, Addresses AI’s Role in Game Development

In an interview with GameSpot, Naoki Hamaguchi shared updates on the development of the trilogy’s final entry, including the finalized subtitle, the use of AI in the workflow, and the choice of engine.


The subtitle for the third and final installment has been decided. Hamaguchi explained that the final choice was made by Tetsuya Nomura after the team had narrowed it down to two options.

"I remember an interview I did at Paris Games Week about how we’d narrowed it down to two [names]. It was up to Mr. Nomura to decide which it is. And yes, after returning from Paris Games Week, he did choose one, so I can say the title has been locked."

Hamaguchi also addressed the use of AI in development, clarifying that it is not applied to creative work, but instead assists with repetitive and menial tasks to reduce the workload on human staff. This includes tasks such as quality control and collision checks.

"My stance hasn't changed on depending on AI to produce something or to create something. I don't rely on AI to come up with ideas and things like that. That said, AI is a tool that I and other colleagues would utilize so that our tasks would become much smoother, or some of the menial tasks are taken care of by AI. I think it's becoming more and more necessary. I think the purpose of utilizing these tools is so that creators will have a better environment so that they can work more efficiently and they can explore more creative options."
"Some of the quality control testing requires very menial tasks, like collision check. It’s a tedious task that's very repetitive. By automating that, using AI, we reduce the stress on the human that is required to check on it. It would just flag an alert, and then the developers would get that information. And so we're hoping that that would lower the bandwidth that is required of our people."

Hamaguchi also confirmed that the team will continue using Unreal Engine 4 for the project. The engine has been heavily customized to meet the team’s needs, and familiarity with the workflow was a major factor in the decision.

"We’ve been using Unreal Engine 4, but we’ve made a lot of modifications to fit our needs. It’s more beneficial to have something we’re already familiar with and have customized to fit our needs."

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About FINAL FANTASY VII


First released in 1997 on the PlayStation® computer entertainment system, FINAL FANTASY VII celebrated its 25th Anniversary in 2022. The game is universally regarded as a hallmark title of the RPG genre. The original title received high praise for its epic storyline, unique characters, and movie sequences that utilized the most cutting-edge technology of the time. Since then, the game revolving around iconic hero, Cloud Strife and his pursuit of the antagonist Sephiroth has sold over 15.3 million copies worldwide and continues to receive widespread acclaim from critics and fans around the world. The popular game has even expanded into spin-offs, films and merchandise.

 

Now, Square Enix’s FINAL FANTASY VII remake project created by a team of original and new developers, retells the story of the genre-redefining RPG across three distinct, and standalone games. The first game of the trilogy, FINAL FANTASY VII REMAKE is now available on the PC and the PS5® and PS4® consoles, will be available on Jan. 22, 2026 for Xbox Series X|S, Xbox PC, and Nintendo Switch™ 2 platforms. FINAL FANTASY VII REBIRTH, the second game in the trilogy, has been praised by both players and critics across the globe, earning more than 125 perfect scores from media and 40 Game of the Year awards, and is available now for PC and the PS5® console.

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