Final Fantasy XIV: Crystal World Launches in China with Fully Implemented Monetization Model
- ⚡Xe⚡
- Jun 20
- 2 min read

Final Fantasy XIV: Crystal World is now available in China. The mobile adaptation features redesigned controls, a simplified interface, and touch-friendly content, including raids and character customization. A global release is expected, but no official date has been announced.

The mobile version is free-to-play, unlike the PC and console versions that require a subscription. Its monetization system is fully active since launch and includes a paid item shop, a monthly premium service, and a battle pass. Players use a premium currency called “Top-Up Points,” sold in bundles ranging from about $1 to $90. Prices and structure could change in the global version, but for now, many cosmetic and functional items are behind paywalls.

Outfits based on Mog Station items are priced at around $18, while older standard outfits cost about $1. Mounts are about $32, and minions range from $7 to $14. Other items available for purchase include character renaming services, Fantasia, dyes, glamour prisms, and even regular armor. Often, prices don’t align with the currency bundles, forcing players to overspend or buy multiple bundles.

A monthly premium subscription costs around $4 and includes 3,000 currency on purchase, along with daily currency and EXP bonuses. These login rewards can be saved for up to 15 days. Subscribers also get in-game perks like lower market board tax, faster EXP gain, increased mount speed, and more market slots.

The battle pass lasts around three months and has both free and paid tiers. The free tier includes 60 levels of rewards, while the paid version adds at least 80 more. Two purchase options are available: a standard pass for around $9, and a version with level skips for about $27. The pass also comes with its own currency and an exclusive shop that includes materials, dyes, training manuals, and limited cosmetic items like the Radiant Gem and a Warrior of Light-themed Chocobo barding.
While there are no gacha mechanics, players have raised concerns about the game's monetization. The use of mismatched currency bundles, the sale of basic armor, and the overall scope of paid content have drawn criticism. Many see the system as overly aggressive and more restrictive compared to the original game's Mog Station.
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-⚡Xe⚡
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